It is of great distress to all space-ship capsuleers to find all manner of wrecks and debris littering our passages between star systems, at the undocking locales of our space stations, and in the industrial asteroid fields that help to prop up the wealth of our nations.
It is a mindless and senseless violence that has re-captured the hearts and minds of our space-faring population. We move inexorably towards barbarism. This truth fills with a deep melancholy any gentleman or lady who thinks too hard upon where it is we are headed as a grand population, whether we be of Amarr, Caldari, Gallente, or Minmatar persuasion.
I think it is agreed by all parties that ungentlemanly combats must be curtailed. We must actively work to reverse the deplorable direction in which our kingdoms are heading. We cannot let ourselves drift into another age of anarchy, war, and disarray.
Ten thousand years ago, during the dark times after the EVE Gate extinguished herself, we were at the very brink of extinction. We persevered, looked into our souls and saw our own light. Through our tenacity to survive we pulled ourselves from the last dark age of Humanity. We struggled through the Age of Expansion, always threatening to falter, but our inner light sustained us. Civilization did eventually take root and we turned anarchy into order. Contact between the four peoples were re-established. Now we walk in the light of the Empyrean Age and there is much promise. As far as we have come, there is still farther yet to travel. The Empyrean Age is only a promise. As much as the firm hands of law and order guide us, we must be ever-vigilant that we do not once again slip toward our dark past.
Greed, avarice, vainglory, wrath: these are some of Humanity's least desirable base instincts. These dominated the spirit of Men during our descent into that dark age. Temperance, charity, kindness, humility: these are some of Humanity's more desirable aspects. These were the qualities of Men that pulled us from the pit. As Men we have the unique ability to recognize these aspects within ourselves, to fetter them or to let them be unconstrained. Where we do not have the strength to suppress our more sinful desires, we have laws and threats of punishment. Law and order is a reminder that some Men are weak.
As to my own part, I have turned my thoughts to this important subject for many years. How do we continue, how do we ensure the survival of Humanity, how do we ensure that we do not slip into the darknesses that hide in the souls of Men? We still stand at a precipice. As many schemes as I have weighed regarding an assured future for ourselves into the light, I have eventually come to put my faith in a single idea.
I shall now therefore humbly propose my own thoughts, which I hope will not be liable to the least objection.
I do therefore humbly offer it to public consideration that all combats unbecoming to Gentlemen be made forfeit across all known space. The purview of CONCORD must be expanded, from the inner sanctum of our known space to the very outer rim. Unbidden conflicts must be diminished and eventually eliminated. We must extend greater powers upon Crowd Control Productions, that subsidiary of CONCORD with power to expand the domain in which CONCORD operates, to create new laws upon which order can prosper. These men of Crowd Control Productions are a highly regarded group of scholars and theologians, and we must put our trust in them to guide us through this Empyrean Age, toward a greater future for Humanity. These men trade in goodwill. Let our goodwill be their profit.
It is known by Science that Men will come into conflict with other Men, that these disagreements are inevitable by their very nature. I do not suggest to the careful reader that all conflict be eliminated, as Science has proven that to be an impossibility. What can be accomplished is that conflict be regulated and controlled, that a safe and reasonable outlet for aggression be made available to the publick. We already witness this in high security space, where aggrievements between corporations and alliances are resolved through CONCORD's war conventions. We already witness that quarrels between individuals are resolved through CONCORD's dueling charter. This is how Gentlemen resolve their differences, through legally-binding contests governed by rule of law.
We must bring the low and null security areas of space to heel. These environs pose a threat, a slippery slope back toward the dark age of our past. The depravity of men preying upon men, coalitions preying upon coalitions, where Greed rules hearts and minds, these must be eliminated with all due haste. These areas of our empires are a Cancer that will spread uncontrolled if we do not take prompt measure immediately.
It is true that arguments are made in favour of the status quo, that no evidence exists to suggest that settling conflict in ruthless manners will inevitably lead us down any dark paths. The agents of the New Order would present their own attestations that conflict governed by law would actually move capsuleers from the space-faring businesses to more staid employments like taxidermy or accountancy. They suggest that my treatise on the subject would in actuality do more harm than good, that a depopulation of the space-faring trades would hurt the progress of Humanity.
I beg to differ on that account very strongly. Engaging in industrial pursuits has proven to be a very rewarding past-time for a great many capsuleers, and I feel that as conflicts are reduced, that men will gradually gravitate to these pursuits, quite happily and with much enthusiasm. Asteroid, ice, and gas mining is known far and wide as a noble occupation, and one that engages fully of a man's intellect.
Beyond the employment of industry, there are threats to our Empires that cannot be levelled by law alone. There are Men who suckle on the teet of depravity. I speak of the pirates and brigands of our known outer-space, barely-men who call themselves Gurista, Serpentis, Angel, Blood Raider, or Sansha. To move our capsuleers away from their own imagined conflicts with each other and toward a greater good in eliminating piracy, there is no higher calling. This is the most honourable activity that men can engage.
Those who speak against my plans would advocate that the menace of piracy is but a night-time tale to scare children. The threat they pose exists only in the literature of propaganda. That a pursuit against piracy cannot supply meaningful long-term occupation, and would be nothing more than a mere avocation. That these brigands pose nothing more than mere annoyance to our way of life. This need requires but a handful of our pilots, which would ultimately result in decimation of the capsuleer populace.
There are further whispers in dark corridors of areas of space beyond the reach of our Empires, mysterious places where new corporations have laid down their business. There is already word that movement in capsuleers to these dark regions has already begun. One hears of these corporations, with names such as Blizzard Industrial, BioWare Genetics, UbiSoft Technology, and Bluehole, already luring capsuleers with the promises of new challenges and excitements, of new frontiers to conquer. Persons of a desponding spirit, such as those agents of the New Order, would argue that encapsulating the conflict of Mankind under the rule of law and order will only drive capsuleers to these new frontiers with increasing haste. The Imagination of Man is driven by conflict, and by attempting to stymie conflict you drive Human Imagination elsewhere. I decry this as unnecessary alarmist rhetoric.
A very worthy person, a true lover of his empire, and whose virtues I would highly esteem would accept graciously the challenges around him. He would endeavour to improve not only his own lot in life, but the lots of those around him. He would enjoy the simple pleasures of an asteroid mining operation, or ridding a constellation of a Sansha incursion. He would recognize his worth to his empire and would have no need to seek out conflicts with fellow citizens. As a gentleman he would aspire to virtue over vice.
I profess, in the sincerity of my heart, that I have not the least personal interest in endeavouring to promote this necessary work, having no other motive than the public good of the Empires, by advancing our trade, our welfare, and our security. All one needs is the prodding of a Pointy Stick to understand the true value of the Gentleman's way of life.
The End
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I take it you do not approve of dueling
ReplyDeleteOK, this is pretty brilliant.
ReplyDeleteThank you. It took me three day to write. And it can be considered a roleplay piece as well. :)
Deleteeverybody makes fun about dueling but nobody mentions the riskfree, economy decoupled arcade arena on the test server. Where everybody can fly everything without any consequences. Fully CCP endorsed and community driven, streamed and advertised.
ReplyDeletenice on poe, but i think you have to make it more extreme, like -security peoeple having their characters biomassed and money docked straight from bank accounts to be used as compensation for damaged done, or something like that. Merely banning all non consensual PVP doesn't quite have the sting that eating babies mind you.
ReplyDeleteHehe, nice read.
ReplyDeleteFun read. Ok. Could you enlighten me as to your motivation for this peice? Was it just for fun? Or were you trying to say something about how CCP is actually handling EvE?
ReplyDeleteI guess you are suggesting CCP is making EvE too safe a game to play and therefor risking losing their player base... But the carebears pay too... if there was no Empire space, for example, as many if not more players would quit than if there was no NULL sec. I guess my point is that it doesn't, to me, seem that CCP has gone anywhere near the trouble you are warning of nor do they appear to be on a trajectory for it. Plus, the same scary problem exists for CCP if they go in either direction - too safe or too dangerous.
Beautifully written, yes. Nice work. But as a work of satire (assuming that is indeed what you were going for), I think it's lacking a bit simply because the problem you are highlighting does not seem to me to be a real problem CCP is having. They don't want the game too safe, nor do they want it too dangerous; and even if you don't agree with something they have done in particular, I don't think you can argue that CCP is not aware of the need for balance. Either extreme would be bad for them. They are not ignoring carebears or pirates, as I see it.
What I'm saying ...
DeleteCarebears scream for a safer game. Yet, the PvE game is pretty terrible. So, it's not as though, once the PvP aspect is gone, that many people would end up staying. The PvE game has nothing to offer. It's dull and unchallenging.
Catering to carebears is more than likely to kill the game, than to not cater to them. Carebears, as soon as they're bored, will move on to the next new thing. The long-term player of EVE are the PvPers, because we're invested in the stories we create. Carebears are not the drivers of narrative in EVE.
The problem is that carebears aren't screaming for a safer game. Rather, null/low-bears are screaming every single time CCP does something, or plans to do something, on the often flawed basis that it makes EVE a safer game. This notion that carebears rule the world, and are this loud, vocal part of the playerbase, in a constant state of complaint, is psychological projection at its worst. The loudest, most complaint-prone segment of the player population are the people who bitch about carebears.
DeleteWhile I understand your point of view, Poe, I disagree with some of it. I have always played risk-averse because I simply don't want to loose ships. That said, I apply this to both PVP and PVE. When I had more time to play EVE, I was in a PVP corp and I still lost only a handful of ships, because I would only engage targets I was certain to destroy. Not to mention the FC was great (hi, Thi0!)
DeleteTL;DR: risk averse != carebear
I am involved in heavy duty industry now and I still play EVE, haven't left it or consider the game dull. I have simply adjusted my playing style to the amount of time I can dedicate to games. What keeps me playing is the multitude of options available, and the constant evolution of EVE.
What I'm replying ...
DeleteGrieferbears scream for a more dangerous game. Yet, the PvE game is pretty terrible to YOU. And, as CCP is not stupid enough to ever get rid of PvP, knowing that many PvPers would end up ragequittng. The PvE game has nothing to offer YOU. It's dull and unchallenging... to YOU.
Catering to ay one set of 'bears', grief or care, WILL kill the game. Care and Grieferbears, as soon as they're bored, will move on to the next new thing. The long-term player of EVE are the players who find fulfillment in the sandbox, because they are all invested in the stories we all create. Neither Carebears nor Greiferbears are the drivers of narrative in EVE... ALL players create the content and are story that is EVE.
We are two sides of the coin, the Carebear and the Griefer... Yin and Yang... Male and Female... Good and Bad... Beauty and Beast...
Carebears need Griefers, without them who else can they sell ships and mods and all the wonderful toys THEY make to. Without Griefers singlemindedly assploding ships, the economy stagnates and grinds to a halt...
Griefers need Carebears, without them who else can they lord it over and make fun of and attack without risk? Without Carebears diligently plying their trades... mining, refining, PI'ing, hauling, combining, creating and selling, there is no market for the Griefers to buy ships and mods and all the wonderful toys from...
Two sides of the coin... two halves that make up the whole of EvE. Anyone who argues anything else is a nothing more than a selfish, childish fool.
What a wonderful thing CCP has made...
Actually you can make an open-world pvp game like EvE that doesn't have any kind of farmable pve. You could even remove crafting altogether and have respawning npc supplied assets you would just lose the thrill of putting assets on the line (both yours and others). On the flip side you could also do EvE without pve but it would just resemble urban sprawl and inflation and crafters would be limited to building for mission runners who use alot of ammo or lose ships aswell as new players.
DeleteYou think it's dull and uninviting, but some people don't vOv
ReplyDeleteWithout carebears there would be no PvP; without PvP, there would still be carebears
"Without PvP, there would still be carebears."
DeleteThere would not be, though. The PvE in EVE is so terrible, that you would all leave. Without the risk and narratives created by the PvPers, there's very little to say about EVE that makes it worth playing over a hundred other games.
But you have to bear in mind, carebears have never experienced (joyful) pvp. They have no idea what's on the other side of the hedge, and most of them frankly don't want to know. To them, shooting X's and rocks with their bro's is fun enough, and if that suits them, then who can blame them?
DeleteThe fact that 'pure' carebears exist at all is a testament to the fact that without PvP, there would still be carebears.
Some of us "carebears" never leave though, the narrative and risk is why we play and we don't want it to change, even if we are doing minimal risk activities, someone ruins our day? we ruin someone elses? that's Eve.
DeleteIt's the carebears who are so risk averse that they make a forum post about how incursions are bad because the NPCs interfere with his mining, or moan about suicide ganking being bad for insert a random reason, when CCP stated in the CSM minutes that exhumers were exploding at an historical low, that want to change the game
Would the real Lex Arson please stand up
Delete@casa I don't really consider you a carebear tho. I'll have more to say on this tomorrow, probably. Clear up some misconceptions. I'm not anti-risk averse player ... I'm anti-player who wants a risk-free environment.
DeleteWell said Lex, and most definitely true. Your logic holds for not only just about every other game out there, but also real life.
DeletePoetic lacks the capacity to understand that his opinion isn't the only one. HE finds pave boring, so decides it's boring for all. I don't find it boring, nor does the MAJORITY of active accounts. Pvp in Eve is what is boring. Running around looking for someone to shoot, camping a gate or station for hours, ship spinning waiting for an op to start that never does, fly 20 jumps to find out the other guys decided not to fight once they see our fleet, fucking boring. If I want pvp, I play WOT, or PS2, or just about anything. In those, you hit the go button and fight, no fucking waiting for hours.
@Poetic Stanziel
Delete'I'm anti-player who wants a risk-free environment'
Last time I looked attacking industrials and mining barges is pretty much risk free. Are you against attacking mining barges and agree with the recent changes?
"There would not be, though. The PvE in EVE is so terrible, that you would all leave. Without the risk and narratives created by the PvPers, there's very little to say about EVE that makes it worth playing over a hundred other games." To YOU, to YOU and to YOU.
DeleteThis shows just how very nearsighted and self-centered you are Poe. You have no room in your mind for the possibility, much less the blatantly obvious fact one hell of a lot of players do not believe or feel the way 'you' do about the PvE in EvE and most if not all would not LEAVE if the Griefers and their 'narrative' left. If that were true then WoW and ALL PvP 'free' themepark MMOS, WOULD NOT EXIST.
But they do, and you know it and you know that PvP free themeparks far outnumber EvE and that WoW, the carebeariest themepark of them ALL, still wafflestomps EvE in playerbase numbers. I wonder just how they got so many 'tards and drooling idiots to play that Terribad PvE game? You'ld think there wouldn't be enough left to have even one full corp of carebears in new Eden...
But, obviously you ignore these uncomfortable facts and you 'seem' to feel that if someone, much less a huge number of players, do not agree with you on this, or on many topics as regards PvE vs PvP, or Carebearing vs Griefing, then something is wrong with them, they have to be a minority and so and you can ignore them and their weird ideas as inconsequential...
Your very argument that there are too many players doing PvE, Missions, Mining and Indistry, show the utter fallacy of the rest of your diatribe.
Hmm? I quite enjoyed the PvE in WoW for a number of years, especially the raiding.
DeleteWhen I say that the PvE in EVE sucks and that people would leave because it sucks so bad, I'm implicitly comparing it to the PvE in other games, such as WoW.
The PvE in a game like WoW is orders of magnitude more complex and diverse than the PvE in EVE.
I see what your trying to draw attention to but I think its too late to do anything about it though after several years of Hisec-centric development (Except the Faction Warfare changes in Inferno wich were largely driven by Dust, though they even floated the idea of shifting it to hisec). Then we see CCPs excuse for not pushing POS development was that it would not effect enough players. Its pretty clear they are applying this logic to the game as a whole.
DeleteMoney always trumps everything else.
First!
ReplyDeleteMore like 8th. Fail!
DeleteThe time stamps are there for all to see!
Some people posted twice before you did.
Great piece! As a retired player from WoW, EvE to me is simply a PvP server. Carebears who buy EvE would know about this, therefore they would be making that choice to engage in a game that is designed for people who want to pvp too. I think things are fine the way they are, the PvE players in EvE got upgrades so they would have a better chance of surviving.
ReplyDeleteIt would be nice if CONCORD spread a bit out, maybe go 'exploring' in nullsec and it would give the pvp players another reason to pay attention and defend their territories. It would definitely increase presence and force pvp players to go elsewhere if they did not succeed in stopping the invading forces (CONCORD, Carebears). Since it's nullsec, anyone can gank the CONCORD, and the CONCORD would be able to exercise some level of security for carebears there. It would be up to the pvp players to get rid of CONCORD and maintain nullsec status. It might be a terrific idea, or the worst, but it might be a way to introduce more players to nullsec. They would have that choice to go where there is CONCORD, but they still run the risk of being ganked, because CONCORD would be just as vulnerable as they are.
As Lex Arson said, it's mostly distraction for pve players who just want to run the content without interruptions. I suppose you could call those the raiders from a WoW perspective, heh.
tl;dr
ReplyDeleteYour idea of legally bottling peoples emotions is an interesting one...
ReplyDeleteProps for the Swift reference. Final "s"es don't look like "f"s in seventeenth-eighteenth century printing though, just FYI.
ReplyDeleteAnd the plural of haiku is haiku.
End of pedantics.
Where did I write haiku?
DeleteThe old long-s form was no longer in use during the 18th century. But I decided to use it to give the cover a more old-timey feel.
And yeah, I wasn't sure about the final-s on words. It didn't look quite right, but didn't look entirely wrong either. So left it. I can easily change it tho.
Thanks.
"Haikus" is in the sidebar; the heading of your visitor count.
DeleteI'm also thinking of "In Congrefs" from the heading of the Bill of Rights: 1793. Doesn't get much more 18th century than that. It was on the way out, I'll grant you. The English translation of Lavoisier's Elements of Chemistry (1770s) has the long S, but Hobbes' Leviathan (1760s) doesn't.
Dad paid good money for that Liberal Arts degree; gotta use it occasionally.
Ah. Right. Forgot about that. ;)
DeleteI was going by this ... http://en.wikipedia.org/wiki/File:A_Modest_Proposal_1729_Cover.jpg
But now that I look at it, and consider that a final s is not written as a long s, there is no situation for a proper long-s. So the long-s was probably still used in 1729, but it could not be used on this particular cover.
I may make a change to the long-s on the cover in a couple days. I do want to make it look authentic ... just have to let the bother build up enough.
I love this constant fascination null/lowsec players have with highsec players. As a highsec citizen we're pretty happy with things just the way they are. We don't want any more nerfs and we certainly do not want full consensual PvP only.
ReplyDeleteWe're happy to run our mining ops, or our wormhole explorations, or our industry, we're happy to run our LVL 4 missions. What we don't do is venture out into low/null gatecamps for the latest ganking by some undersexed smack talking bittervet.
We're happy if people want to take a shot at us in highsec (with the usual ramifications of course). As for null sounds like there is a lot of unhappiness out there. Sucks to be you I guess.
I think this blog is representative of a deep unhappiness and jealousy null/lowseccers have with their part of space. Please remember highsec finances the game so you can play.
"We don't want any more nerfs"
DeleteName a patch that was an overall nerf to HS safety. Name one.
So many blues in nullsec just forced them to search for new targets. Nullbears are more safe than carebears most of the time so don't cry so much about highsec. Also don't forget that whenever you want you are free to visit hihgsec, there are no lame gatecamps or bubbles.
ReplyDeleteThis reads like something straight out of the "Gallente Federationalist Papers" -- did an excellent job nailing the tone, wording, and verbiage. Bravo.
ReplyDeleteAs for a truly-safe EVE, I'd love to see it, simply as a social experiment (within the social experiment that is EVE) for a quarter or so. Flip the CONCORD switch to "on" all over TQ, then set up Singularity as the "PvP server" with old-school killable/escapable CONCORD in hisec, just to see how many make the switch.
Bravo - well done.
ReplyDelete