Every player meet, every fanfest, CCP Soundwave trots out the same tired vision, how one day he would like to turn off CONCORD and leave policing in the players' hands.
Every time he does this, I'd like to smack him upside the head. Because it's an empty statement. If this is really his vision, he should discuss in some broad terms how he sees this happening. Under what conditions could this be made possible? He never goes beyond the platitude, though.
Why? Because it is never going to happen. Never. Never. Never. Ever. Not unless highsec is effectively turned into a gank-free zone.
But first, frogs.
Toss a frog into some boiling water, it's going to freak the hell out and immediately try to escape. But, put a frog in some cool water, very slowly increase the temperature of the water over time and the frog will not perceive the danger, eventually boiling to death. Or so the hypothesis goes. Turns out it is complete bunk, the frog will hop out of the water when it becomes uncomfortably warm. As a metaphor, though, the boiling frog anecdote is instructive.
Before Incarna, CCP had the mentality that they could do no wrong. Players would accept and be happy with anything released. Subscriptions would continue to slowly grow. CCP was the company that hubris built. And then the summer of 2011 came, the shit hit the fan, the players were unhappy, subscriptions were cancelled. CCP was faced with the realization that what they did might not be appreciated. The goose might not lay golden eggs in perpetuity. CCP discovered fear. CCP was the company that EVE built, and all future CCP plans were dependent upon EVE's continuing success. There would have been no DUST without EVE. There will be no vampires without EVE. Fear had CCP paying close attention to the tears of their players.
Historically, the most whining, the most threats of ending subscriptions, have come from the carebear segment of the playerbase. Those players that spend the majority of their time in highsec, refusing to understand the game they signed up for, refusing to understand the concept of the sandbox. Carebears want to play their game, without inconvenience, and hell-or-high-water the game should cater to them, or else.
For the past year, since Crucible, CCP has been paying attention to their superbears. They do happen to be a significant portion of the playerbase. Fear of the threat of losing subscribers. You cannot blame CCP, they are a business, they need their subscribers. But the fear comes from many directions. How to satisfy the superbears, without pissing off the people who understand and accept the harsh realities of EVE Online? It's a slender tightrope to walk.
So CCP learned how to boil a frog.
CCP feels they need to cater to the carebears, mollify their threats, but all the while they cannot do so in a way that will anger the PvPers. You can't toss in a tonne of changes that protect carebears all at once. That's tossing the frog into a boiling pot of water. CCP has to raise the temperature slowly.
So, we've been seeing incremental changes to highsec. A little here. A little there. All the while, hoping nobody will notice the overall temperature change in the game.
Increasing the costs of wardecs. Buffing mining ships to an obscene, nearly ungankable level. Removing insurance if killed by CONCORD. The so-called idiot switch to protect players from their own stupidity. The removal of can-flipping. Buffing CONCORD response. A change here, a change there. Control the message of those changes ("this behaviour was never intended," even when those behaviours have existed for years and never classified as exploits.)
The mining barge buff. It sounded all good in the soundbites leading up to the changes. "We wish to create mining roles. A different ship for different situations." Yet, in all their wisdom, CCP created a single ship that outstripped every other in utility. A massive tank, a massive ore hold, and an almost top-end mining yield. Did CCP honestly expect that every miner was not going to gravitate straight to the Mackinaw? CCP could remove every other mining barge/exhumer from the game tomorrow, and nobody would notice.
And then the rumoured idiot switch to be introduced with Crimewatch. Three levels. Green, yellow and red. Set to green by default. And when set to green, the game does not allow a player to do anything that might present a danger to their well-being. No dialogue windows that ask "Are you sure?" The game will silently fail on any action that will lead to a suspect or criminal flag. The sandbox now protects you from your own stupidity. There's no need to understand how the game works, the switch protects you from the game. The sandbox now comes equipped with some chainlink fencing. Fence your carebear gameplay off from the rest of the game. Sure, chainlink can be breached with some effort, but most players won't bother.
I would not be surprised to see some change(s) in 2013 that greatly limits the effectiveness of freighter ganking.
If certain segments of the player population begin to notice that the water is warming, then redirect the hell out of these potentially damaging conversations with "one day we'd like players to take over for CONCORD." And the rising complaints are mollified as those players forget about the temperature of the water and begin fantasizing themselves in the role of space police. They'll say "CCP understands where to take this game. These new features change the nature of the sandbox, but it's meant to move us to the promised land. So we'll wait and see."
But what is this promised land? Under what conditions could CCP remove CONCORD and not break the game? As it stands now, to turn off CONCORD would be to turn all of highsec into lowsec. And that's definitely not going to happen. Never. Ever. So the promised land has to be a place where space has become so safe, so regimented, so rules restricted, that CONCORD is an entity that is rarely required. Suspect and criminal flags such a rare occurence, that players can become the police, because the need for a super-police is now moot. And this might be the situation that CCP Soundwave envisions. The only real instance in which CONCORD can be safely removed from the game is one where they are no longer needed. Players can then call themselves the space police, except that there's nothing left to police.
Monday, October 8, 2012
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"Did CCP honestly expect that every miner was not going to gravitate straight to the Mackinaw?"
ReplyDeleteDid CCP expect that 90% of the combat would take place with 5% of the ship types? No, but ship design was harder than they thought.
"The sandbox now comes equipped with some chainlink fencing."
Most sandboxes IRL are surrounded by chainlink fencing too ;) At least in California.
If highsec becomes more and more safe over time, I'm totally fine with that...as long as CCP really shows resolve in moving the high-end profit potential out of highsec as well. In a future where industry, trade, high-end PVE are all moved out of high-sec, who cares whether PVP in highsec is made even more formal and restricted? If CCP fails at moving more of the meat of the game out of highsec, then to me they will have failed, and however beary they make highsec is just a different path to failure.
Lets be honest with ourselves. They are not going to remove anything from hisec. If anything they will add more, even its just watered down versions of new null/lowsec content it will end up being more profitable overall because of safety and consistancy.
DeletePeople think bearing in null is lucrative until that one guy stays cloaked in your system 24/7. Then its time to jump clone to hisec and do level 4s. Not that I want afk cloaking removed its quite fun :D
@Ramm
DeleteCCP is never going to nerf highsec income. It comes down to the question of FEAR again. They might buff lowsec and nullsec income, but only slightly, since high inflation is undesirable.
Well if you think they're never going to lower hisec income, and I think that they're never going to stop making hisec safer, then I hope one of us is wrong.
DeleteA near-10-year ride is pretty damned good as far as MMOGs go...But this beat-to-shit old '84 Camaro is about to throw a rod through the block, and no two ways around it.
ReplyDeleteEVE just isn't a very good game, at its core, and its age, clunkiness, and piss-poor code-optimisation have been showing for some while now.
Certainly nowhere near good enough to make a good themepark game, there just isn't enough there, and the vast majority of 'bears lack the imagination and the will to create their own in its absence.
I remember when EVE felt like an Aston Martin Vanquish...Godammit, I want my car back, not this used-up, tarted-up, bearing-knocking piece of shit Chevy!
(Apropos: RIP, ninja-salvaging, I learned to combat-probe D-Scan well, and Tarryn made his first billion quite quickly because of you.../Sadface)
Oh, well:
Fun while it lasted, I guess, "All good things..." :/
(If CCP still had any clue at all, then Soundwave and Greyscale would be sacked. Immediately, and with extreme prejudice. Talking about clueless, bleating, over-entitled, little-minded, vision-less carebears! Grrrrrrrrrr...)
I was once mad about buffing highsec, removing ganking etc. Then I moved out of highsec. And now, I couldn't care if highsec turned into the land of lollypops and fairy floss, where all the ships are shaped like ponys and people fight with beams of love and flowers... Because I simply don't play there. At all. I never travel through the place unless I'm going to some other place where I am allowed to murder people who "get the game".
ReplyDeleteThe mining buff was dumb as dirt, but outside of highsec who cares? you have all the time in the world to blow through a mack's tank. I prefer my targets to shoot back at me anyway. Better sport and all that.
Crimewatch... I'm on the fence on this and will reserve judgement until I've played with it.. but on the face of it, it sounds like a UI improvement (instead of warning you AFTER you click the module, you get to decide, effectively, what response to that dialog box you would normally make and have it just use that). Improving the UI and making things work more intuatively does not equal dumbing the game down. Leaving shitty UI messes everywhere in the name of "complexity" is not how you design an appealing game. Eve is for most people a passtime - getting rid of dumb clicks and stupid annoying boxes etc is a good thing. But it seems everytime CCP change the UI everyone bitches that its dumbing the game down and buffing highsec and hurting gankers/scammers/those who get the game....
Ok yeah sure, pandering to carebears in highsec doesn't really reinforce CCPs marketing that eve is "harsh" and what not...but honestly if you don't play in highsec does it *really* matter that a pack of people who care more about space pixels then having fun...when we're all out in more dangerous space actually having fun?
"I was once mad about buffing highsec, removing ganking etc. Then I moved out of highsec. And now, I couldn't care if highsec turned into the land of lollypops and fairy floss ..."
DeleteThe thing is, players tend to move to the areas of least resistance. If it is hard to get players out to lowsec, nullsec and w-space now, then it will be even harder in the future.
is it really hard to get players out to lowsec, nullsec and w-space now though? lowsec maybe... but pretty sure the PvP areas of the game are healthy in terms of player count.
Deleteand even if highsec genuinely outnumbers players in the pvp areas (i mean, not alts of people out pewing)...as long as CCP doesn't carebear up the rest of the game I simply wont be giving a shit....
What I heard was "It is hard to get players to do what I want them to."
DeleteIt's a sandbox game. Get your head out of your ass and let carebears do as carebears will.
It never ceases to amaze me how often someone who 'gets the game' will remind a carebear that it's just pixels and then throw a bitchfit whenever someone else's play style doesn't coincide with your own.
"Historically, the most whining, the most threats of ending subscriptions, have come from the carebear segment of the playerbase."
ReplyDeleteEr, hate to tell you this, Poetic, but this just ain't so. Carebears don't threaten to quit - they just quit. No forum rage, no blog ranting - just quiet unsub and move on to another game.
In fact, most carebears don't even read the CCP devblogs or player blogs. They don't participate on the forums or care about the CSM elections. They don't metagame. So exactly where would they whine and make threats?
This.
DeleteCarebears have been unsubbing, and CCP is concerned 'cause they can't afford to lose a majority of their sub revenue. I know of at least a dozen bear corps who have all unsubbed since Inferno went live.
Unfortunately, since these bears quit without even a whimper, CCP is just shooting in the dark, trying to figure out what changes they can make to get them to stay. Soundwave has always been confused, since he has never played the game as a carebear. He thinks that Eve is all about the PVP game.
The fact is that the majority of these bears are not interested in PVP. Period. They want to mine, build stuff, run missions and shoot NPCs, etc. Trying to force them to PVP with the Inferno wardec system was quite probably the stupidest thing that CCP has done in quite a while. You just cannot force someone to PVP - they can (and do) always quit and go play something else.
The best solution for CCP is to force everyone to leave the bears alone. Make high sec boringly 100% safe, so the bears return and do their (boring) things. The bear sub money can then be used to hire more devs to improve PVP for low sec and null sec. If PVP becomes more fun for everyone, then the bears *might* decide to play of their own free will; if not, at least they are still contributing money to keeping CCP afloat.
Don't forget the insurance nerf too.
ReplyDelete"They don't participate on the forums or care about the CSM elections. They don't metagame."
Anonymous commenter, meet Issler Dainze.
Making hisec safer is the same thing as nerfing hisec income. If something is abundant and easy to get on your own why would you pay someone else to get it for you? They are punishing all bears to protect the dumb ones from their own stupidity.
ReplyDeleteRemember CCP always gives you what you ask for never what you want.
That's a stretch and a half. You're going to have to make a better, fuller case of that line of reasoning.
DeleteI think there is another dynamic at work in Eve: Boredom. If you mine, run missions, or do any form of high sec PVE and like it then you'll probably never move to null or low security space. You will cancel your subscription and move on if the ganking gets out of hand. Like an actual sand box if there are bullies kicking sand in your face you'll leave.
ReplyDeleteOn the other hand if high sec PVE bores you to tears, but you still want to fly spaceships (or you've just got too much time invested in the game) then you'll venture out into low, null, or W space. As a former carebear who now lives in a W space system I fit into this group.
You have to keep in mind that the vast majority of paying subscribers are in high security space -the rest of Eve probably represents no more than about 20% of the players in the game (and most of them have alts in high sec carebearing to keep their PVP main flying).
IMHO the ganking in Eve has gotten out of hand, and it's just too easy. There shouldn't be anything in Eve that's risk free, including high sec PVP...
"You have to keep in mind that the vast majority of paying subscribers are in high security space -the rest of Eve probably represents no more than about 20% of the players in the game (and most of them have alts in high sec carebearing to keep their PVP main flying)."
Delete^^ you have to keep in mind that EVEN CCP has no ACCURATE way of measuring this metric as "ACTUAL" players vs alt accounts because :plex:, and therefore you as a player yourself essentially have no fucking clue, and are repeating something you heard (you know I once heard that 110% of the EVE population lives in hisec if you count all alt accounts as "actual players") because it sounds good and fits your agenda. Well played, Bill O'Reilly.
The ONLY way to find out how many ACTUAL players there are, and where they reside mostly, is to ditch PLEX and make a rule of ONE player, ONE account.
That would also be a huge buff to the MM part of the MMO that EVE is _supposed_ to be, so ... +1!
Point to the doll and show everyone where I touched you ;)
DeleteDoes it really matter if there are 100,000 actual players or 10? The number of characters in the game who live in high security space vastly outstrips all other areas of Eve (just take a look at the fan fest videos, especially that ones hosted by Dr. Enyo). Allow the ganking and general ass-hattery to continue and the actual people behind all those accounts will quit the game and move on.
The real issue here is your paranoia, obsessive hatred of carebears and your inability to deal with people not wanting to play EvE the way you do.
ReplyDeletethe problem is people's expectations & how they think they would like to play eve, dumbing down hi-sec & making it more safe only attracts more of the wrong people who then apply pressure for further changes & before you know it we're all playing hello kitty.
DeleteSpot on, Poetic take of the tinfoil hat. I have never been a carebear, but know a few and I remember getting in the super long arguments about how EvE is PvP oriented and how they are doing it wrong. But with time came knowledge of the sandbox, basically you can play EvE however you like, your choice. CCP would fail if they force PvP on carebears in hisec, even now I think ganking is too easy as it continually forces carebears to unsubscribe. EvE need carebears, without them the game won't last very long in my opinion and CCP know that and they want their game to survive, thus you see CCP making attempts to keep the carebears in game.
DeleteNo, that's actually MY issue -- remember I'm the frothing, foam-at-the-mouth carebear-hater here, not Stan. He's a mere poseur in terms of overall carebear-hatred. ;-)
DeleteAlso, as for "inability to deal with people not wanting to play EVE the way you do," all I can say to that is: HAI CAREBEAR-POTS! I'm Hong-Kettle! We're BOTH BLACK! \o/
"inability to deal with people not wanting to play EvE the way you do."
DeleteThis, really.
I knew it... the title of this one actually got me interested enough to open the link. And I have heard of the premise and agree with it... however...
ReplyDeleteThe entire rest of it is your std 'copy & paste' grieferbear rage and whining over how many players you can't kill... period. If you don't like hisec why do you fukkin care?
I've said it afore and I'll say it again and again until it is answered in an "intelligent" manner...
What I want answered.... what I will continue to want answered is WHY do you give a fat rat’s ass how other people play EVE? Why is being a carebear in a SANDBOX game that has carebear content, such a problem??
Why???
You never hear anyone whining in forums and blogs that there are too many people taking too much risk by spending any time at all in lowsec, nullsec... or, gods forbid… negsec (you know, wormholers like me...) You never see threadnaughts on what a waste it is for so few EVE players to risk so much in such horribly dangewus places...
EVE has a fascinating economy that in and of itself IS PvE content. Cool... why is it such a big problem for such a vocal minority that there are players who prefer to spend thier game time playing with the amazing economy in EVE?
EVE has Economybears, Missionbears, Incursionbears, Faction Warbears, Grieferbears, Gankerbears, War Decbears, Wormholebears (Yae!)...
Why is this such a big damn deal???
I’ll tell you why...
Cause Hisec has CONCORD. Period. All of the whiners and moaners who want more people to move into Lo and Null (and no, we wormholers dun’t want yer unwashed drooling masses thank you very much, Lo and Null are much MUCH safer for them...) they want more people to move into Lo and Null cause they live in huge empty "deserts" with those few others who are as into NCPvP 23/7/52 as they are. And don’t let them tell you they want the "freedom of lawlessness"... they want to "MAKE the laws (Sov) themselves".
You all (GSF, TEST) remind me of the real pirates of old... camped on their lonely desert islands with their ships full of guns and treasure chest buried every 5 feet along the beach (Moon Goo)...
You live far out in the vast empty Caribbean or in the Med (Branch, Deklein, Delve)... and spend your time staring longingly at the bright lights of England or Italy or Spain (Jita, Rens, Amarr) where thousands and thousands of people frely and safely ply their trades and make money and things of great beauty and value...
And the pirates lust for plunder and wanton death and destruction has them wishing so badly that they could just sail there and kill and rape and pillage to their skeevey heart’s content...
But theres them damned Navies... the Spanish the Italian, and the gods damned British (CONCORD) who can, will and do kick their asses every time they try.
So they fight each other for the lulz... and they do the occasional raid (Sack of Jita) all of which in the end are just of momentary interest... a change of borders and management... but ultimately changes nothing in England, Italy or Spain.. and they cry and whine and moan (far more than ANY carebear BTW) about how UNFAIR it all is...
But you know what? EVE does not belong to YOU... nor does it belong to those who live under the protection of CONCORD... nor those of us who have left all vestiges of Empire space and live on the other side of the sky...
EVE... belongs to us ALL. And we ALL deserve to live where we choose and as live as we choose.
My fear is... that unlike the real world, where all we can do is kneel and pray to some deity (real or otherwise depending on your beliefs) and hope things will ‘go our way'... in EVE the 'Gods' are real (you can meet them and buy em a pint even)... and all of them have names that start with “CCP…” and like the Gods of Myth... they DO come down from on high (The Land of Ice) and screw with the world "THEY PWN".
(This can be to Anon, directly below, as well.)
DeleteI'm not suggesting that people can't play their game. They can incursion run, they can mission, they can haul, they can mine to their heart's desire.
All I'm saying is that they should get get a perfect level of security while doing it. There should be risk. But CCP seems to be sucking the risk out of highsec. And this is a bad road to be following, a bad design precedent to be setting.
I don't think anyone but a few nutters are asking for perfect security but you appear to be looking at the candy store which is only a shell of what it once was reminiscing about all the sweets you could take.
DeleteLet's look at your points one by one:
Increasing the costs of wardecs - My 120 man alliance can be WD for 50m ISK. You can bribe the police for so little and I can't do anything about it. Go on tell me to man up and fight back, log on 23.5/7 so I can defend my towers.... You should be counting your lucky stars that you can WD in HS as the logic behind the idea is simply retarded.
Buffing mining ships to an obscene, nearly ungankable level - Rubbish, you just need 5 Oracles and you have your gank. Now the question is is it worth 500m to pop a 25m Retriever? No, well maybe telling miners to HTFU when they were losing 300m Hulks to a couple of 2m ships was a bad idea (you as in gankers).
Removing insurance if killed by CONCORD - Oh come on, why the hell should you get paid for the police killing your ship in the middle of an illegal act. You look desperate just bringing that up.
The so-called idiot switch to protect players from their own stupidity - As long as there is an in game tutorial then there is no need for idiot switches however I would have the record number of CONCORD losses give the times I've tried to fire on an acceleration gate as they lock much quicker than frigs and I have fat fingers.
The removal of can-flipping - It's not been removed, you just need to work harder to find it. We still having mining ops with Hulks and Orca haulers. Can mining is still required for this. Mind you we will flip to Retrievers if Hulkaggedon is run again. BTW doesn't this nerf HS? Less can flipping in HS means these people will go to Low/Null for something to do? Hoorah!
Buffing CONCORD response - HTFU :)
This is about the right level of protection. Not too much, not too little.
If they add insta locking warp scramblers, webs and neuts to gates along with the guns so no-one under -4.99 can even enter 0.5 even in a pod and CONCORD can one shot you from anywhere in the system the instant your guns whirl into life, then I'll agree they have gone too far in HIGH SECURITY space.
Until then I'll just say tough luck, the scales were balanced far to the gankers side for far to long. Now they have to work hard. Just like the Bears :)
I agree with anonymous above and add this: It amazes me that the griefers in this game, the people who take perverse pleasure in the discomfort and tears of others, cry the most when CCP makes it more difficult for them to be jerks. You tell every one else to man up, but expect the rest of us to hand you a tissue. LMAO!
DeleteYou are absolutely right Poetic Stanziel: No area of Eve should be risk free -not even griefing and "high sec PVP". I put "high sec PVP" in quotes since attacking players in PVE fit ships with PVP fit ones is like going to a playground and beating up the special needs kids...
Totally agree with the Anon above.
ReplyDeleteWhy don't you just stay in your carebear nullsec space and let everyone else play the sandbox the way they like?
I love highsec pve, I do mining every day AND I'm in a null alliance AND do null pvp. All your arguments are invalid.
Being in AAA-C or Test Friends and occasionally running a Viator thru a failcamp without dictors does not constitute "being in a null alliance and doing null PvP". Just saying.
DeleteIt's easy to pigeonhole people. I'm not saying there aren't inveterate carebears--there certainly are--but right now there's a veteran PVPer bearing it up in highsec--with a Hulk, not a Mack, and yes that's post change--because he wanted to unwind for a bit and make a little ISK. I'm sure that at some point he'll go back to low, or null, or a WH.
ReplyDeleteThis is another reason to keep highsec relatively quiet: Sometimes, people just want to take it easy for a while, and CCP would rather that they do it this way than, say, by parking a PLEX in their account and going off to Guild Wars 2 for six months (or more!). I know another veteran nullsec PVPer who's doing that.
As for "carebears" (really, I hate that term), consider that adrenaline is not a pleasant experience for some people, and there's no getting past that. It's genetic. There are bears who love EVE for other reasons than PVP, and silently accept the occasional gank even if they freeze up and panic when it happens as the price to pay for playing the game they love. But they will never, ever seek out PVP, even if they're academically curious about it, for physiological reasons.
Why are they playing EVE, you ask? Who cares! They are. They accept the game as it is, they just stick to the part they enjoy. But there are other reasons to play besides ship-to-ship PVP: It's a cool universe, there are lots of good minigames and things to master, there's some good PVE, and there are lots of good people. Early on, CCP had a grand vision for EVE, and that drew a lot of people. The current effort to shrink it down to "ships blowing each other up in space" is sad, and doomed. I'm not surprised that CCP is pushing back against it. They don't want to be World of Ships.
Besides, if you look at nothing other than their project to go through the game, rebalance everything, and weed out old code, how much old code is in their PVE? And for better or for worse, PVE provides the first impression of EVE that most people will get. Of course they should update it: Guild Wars 2 is out.
Having just returned from EVE Vegas, I realized something:
ReplyDeleteNo matter what changes to the PvE, PvP, or UI/station/appearance mechanics come down the pipe, EVE is really about ONE THING: the players, and the community they have/build. That's the BEST thing about EVE, and funny enough, it's also the WORST.
What's REALLY funny to me is that all these "carebears" come out of the woodwork to "PvP with Words" -- whether they kite you with spurious logic and questionable reasoning, or brawl with blind invective and the spittle-ranged blasters of foaming-at-the-mouth raeg!!!, they are, in a sense, PvPing just as much and as hard as if they were in-game.
Probably getting just as much of an "adrenaline" high off it too, at least the mouth-foamers, anyways.
PvP is bad and ebil and shouldn't be allowed in the game, but it's perfectly fine in the meta-game. ;-)
I don't agree with you on your view on carebears, I was one for long, and didn't worked like you say.
ReplyDeleteI began EVE on early 2007. I didn't left High sec until mid 2009 (I did a lot of break between this time however), where I tried running some moon mining POS on NPC nullsec during some market opportunities.
I encountered my first real big losses at this time, but also made money.
However I suffered too much "unfair" losses at the same time (1 silly mistake, 1 bug, and 1 misunderstanding about high sec suicide gank on less than a week), and ragequited after.
I came back about one year later, as I often play for a few months on MMOs, do a break for a while, and try again later.
I went back to highsec, doing market and industrial things, and being more careful, but still very risk averse - I never came to EVE for PvP, I came for original Sci-fi universe, single shared server, and great market system - and I wanted to try something else... and I succeeded enough on business to take more risks.
cause yeah, for carebears, the issue is NOT that they refuse any risk, but that they are way more risk averse that others players, so they want to take less risk. They will try dangerous things, but when they are well prepared to do it.
I tried wormholes on 2011, and succeeded greatly, still living today from the money I did :18months: ago.And after earning that I tried PvP, cause I needed to have enough money BEFORE risking part of it on something where I'll lose lots of money.
There's a lot of carebears who plays on wormholes. Why ? Cause there's lots of money available, and if you're careful enough you cane limitate the risk A LOT. In brief it's a low risk, high investment, so they are okay to try it. And those who like it often try sov nullsec later, I saw a lot of people doing that, and I did myself.
It's wrong to say carebears will never leave highsec, they will do it if it's profitable enough, they will accept the heat of the boiling water if the heat raise slowly, at THEIR rhythm.
For example, if you remove lv4 from highsec, there's good chance lots of people unsuscribe and others don't move, but after time, there will have way more people moving later, when they see how profitable are others things.
Why don't they move now ? Because they don't have a reason to. Either they makes more money as they do now, or they are not ready to move now, from a knowledge point of view or on time available.
And if you saw I'm not a carebear anymore then it's doesn't count, I still want a very safe highsec, and still don't like metagaming, do I think I still count as one. Even if I currently live on nullsec and use lots of time doing PvP.
If I want highsec safe, it's simply cause I want a clear line on things : null is dangerous, so I want a place when I'm safe, and being docked is not a place big enough to be safe, so I want a safe highsec... even if I'll do what needed to avoid being a prey on current system and laugh with you when seeing people ganked with dozen of billions on their ships... cause I want more safety for myself, but not that much, as I accept that this is too much, and wouldn't do it anyway.
Carebears don't see things as black and white while "people who get the sandbox" see it as tones of greys. Both type of players see it as tones of grey, but it's not the same tones.
to quote:
ReplyDelete"All I'm saying is that they should get get a perfect level of security while doing it. There should be risk. But CCP seems to be sucking the risk out of highsec. And this is a bad road to be following, a bad design precedent to be setting."
(1) I assume you meant "...not get a 'perfect' level of security..." and
(2) They don't... look at the EVE map for ship & pod kills... the VAST Majority are (and always have been) in Hisec as you well know...
(3) This is hard proof that EVE is NOT "PERFECTLY" SAFE no matter where you are, the difference is the 'level' of possible risk from other players.
Now, please, in logical reasonable terms, would you define "BAD" for us all?
Is it BAD because it will eventually lead to all of Lo, Null and W-Space being 'safed' the same way? [please give proof/refs]
Is it BAD because it will crash the server(s)?
Is it BAD because the code is so badly written that it won't run properly?
Is it BAD because CCP will lose subs over theses changes?
Is it BAD because CCP will increase subs over these changes?
or... is it 'BAD' because it changes with YOUR preferred gameplay in a way you personally do not like? That it will change YOUR game somehow? Are they nerfing Lo? Are they nerfing Null? Is CONCORD setting up station in W-space? No.
Hisec = SAFEST space;
Lowsec = Less safe space;
Nullsec = Not safe space;
Negsec = Deadly space.
Exactly the way it was designed and intended... a sandbox with hall monitors at the front, a few in the middle, far less just watching the back and none at all in the rear.
HTFU and go play in whichever section you prefer, just quit cryin cause you can't go stomp on the sand castles of the the ones in the front without gettin punished for it... (notice I dint say you couldn't DO it, you'll just be forced to pay for it is all that really happens.)