I wrote a thing a little while ago that talked about the fallacies of carebearing up the game. And one can't talk about carebearing up EVE Online without talking about PvE.
That, of course, got a lot of people talking about the future direction of PvE in EVE Online. Whether CCP should invest a bunch of resources improving it, or whether it should be left as is, or small changes that could be made here and there that wouldn't upset the apple cart of balance in the game.
(The tl;dr is below, in bold lettering. One sentence.)
This short little treatise is going to remove industry-related PvE (mining, research and manufacturing, trading, planetary interaction) from the discussion. These areas of PvE are very much necessary to the survival of EVE's ecosystem, most, if not all of them, need overhauls to increase the attractiveness of their gameplay.
I'm going to focus, instead, on mission-related PvE. This includes missions, incursions, epic mission arcs, COSMOS constellations, ratting, and deadspace complexes. The reason why this is going to be a very short thesis is that I don't think any of them (with the exception of epic mission arcs and COSMOS constellations) need any resources thrown at them. They are mostly fine as is, and serve their purpose well.
First, concerning missions, incursions, ratting, and deadspace. Why are they fine as is? What purpose do I think they serve? All of these serve as short distractions and diversions away from the main theme of the game, the main theme being the creation of content by the players.
With respect to EVE Online, CCP shouldn't be in the content creating business, their focus should be on the tools creating business. CCP gives us the tools, so that we may create. What content CCP does create for EVE Online (and they should create some, though it should never be their development focus) should not overshadow what the players create for themselves. Missions, incursions, deadspace, these are things players do on the side, something to pass some time, a way to earn some ISK for other areas of gameplay. These areas of the game currently serve their purpose, so the only necessary improvements (if there are any) would be minimal tweaks and fixes. No overhauls required.
Epic mission arcs and COSMOS constellations offer something different to EVE Online. They offer story, they offer depth to the New Eden universe, they immerse players deeper into the game world. Story is one area of EVE Online that CCP can expand upon, or at least iterate upon with every expansion, without it requiring much more than a person or two worth of resources (not including testing.)
I'm not suggesting any overhauls to the epic mission arc or COSMOS engines. Not at all. What I'm suggesting is far simpler, yet perhaps more effective. With every EVE Online expansion, a new epic mission arc or COSMOS constellation is introduced. With the introduction comes a continuing storyline for New Eden. This can work into much grander schemes down the road. If CCP has something planned for the Jovians (or Jovian space) four expansions from now, then the story-driven mission arcs in the three expansions leading up to that revelation could build player excitement and anticipation, to a crescendo.
Being COSMOS constellations and epic mission arcs, they do not become anything other than a short-term diversionary focus from the rest of the game, but their importance goes well beyond just the short diversion.
I'm not quite sure how CCP builds their epic mission arcs, but if they use something like LUA, then the resources to create a new arc (or COSMOS site) over a six month period wouldn't require much more than CCP Goliath himself. Resources would be minimal for something that would likely be well-received and would have a big impact each expansion.
More story doesn't hurt.
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this also could give story line reasons for new modules/ships/items, rather then these things just "appearing" one day with a one line story.
ReplyDeleteYep. Most certainly.
DeleteThe problem with that is:
ReplyDeletehttp://youtu.be/7MZD6-vGQms?t=27m1s
Huge inflation
I'm not sure why you think epic mission arcs and COSMOS constellations are going to add significantly to inflation. The won't. Most players do them once, and then never again. Not too mention that epic arcs can only be completed once every 4 (or 6?) months.
DeleteI really like the idea of slowly but surely adding more story/content heavy missions into the game, along the lines of the Cosmos constellations and epic arcs, actually especially along the lines of the COSMOS constellations. I avoid missions because I find them repetitive and not particularly immersive. COSMOS and epic arc missions, though, I make an exception for because of their much deeper fluff and sheer variety in objectives, loot, mechanics, etc.
ReplyDeletePersonally, I really don't like the role missions play in the game. I think they make it to easy to play EVE like a single-player game without giving a corresponding reward to immersion. Also, they dump lots of ISK and meta modules into the economy, which erodes their value.
I would like to see CCP slowly phase out the current mission system, replacing them with a combination of COSMOS, epic arcs, exploration, more varied ratting, and even PVP missions in a vein similar to some of the new FW mechanics. I'm thinking missions for or against pirate factions where other players get corresponding missions from the opposing side, forcing each side to run a given complex with opposing objective. I think such changes would encourage the more loner carebears to interact more with other players while also making the universe as a whole more immersive.
- Beagle von Space
Problem: A lot of loner carebears are loners by choice. Forcing them to interact with other people in space is not a valid idea for CCP. But I agree that more storyline (aside from 'I need X amount of ore to make supplies!') leading towards a specific end content, or expansion would be a very interesting idea. Difficult to pull off in a sandbox, though.
DeleteBut how could you possibly make people from opposing factions run missions in the same complex against each other? In that kind of situation one side could simply camp it with a large fleet, kill one ship, who would probably then go 'fuck that' and cancel the mission. What does the other side do now? Nobody to fight against, no way to complete mission. Maybe they could 'win' by doing so, but you hardly want a PvP mission cropping up while you talk to your PvE agent. In the end they would just get declined every time by PvE players. Easier to hop into FW, that's what it's there for.
I must ask: are you one of these people that think everyone should play the game the way you do? Force them into PvP even if they have no interest in doing so. Well, that's not the point of EVE. The point is to play the game in the fashion that you choose to play. Believe it or not, some people actually choose to shoot rocks, and enjoy doing so. It's called 'sandbox' for a reason. CCP are not about to change that, otherwise they would have done something about 'Burn Jita'.
"A lot of loner carebears are loners by choice. Forcing them to interact with other people in space is not a valid idea."
DeleteAnd nothing changes for them. Missions and deadspace and ratting remain as they were. If they were happy enough doing it before, they'll be happy enough doing it now and tomorrow. There's no need to cater to a small minority, especially if they are content with the current state of affairs for solo play.
One idea I thought of a while back was to allow players to have dead-space complexes in space. These could be set up as the player chooses (possibly using the new pos system) making each complex truly unique. The player would receive minerals, boosters, implants, bpc's or some other resource passively while they have to hire staff to do the work for them (isk sink.) The player could also hire npc mercenaries with no bounties on them to guard the installation. This also would serve as an isk sink.
ReplyDeleteIn empire these complexes would be "illegal" so other players could destroy them for the resources or purely for tears without concord involvement. Attacking the complex (or the npc's in the mission site) however would flag you for pvp for 15 minutes (much like if you stole out of someone's container.) I think this could add an interesting dynamic to pve. Every 'mission' site could be truly unique (since the players themselves design the sites) and there's always the possibly of pvp when you start in on it.
I think CCP really needs to work on developing a tool set for players to create missions, With a built in Metrix that actually reward isk to those who create quality Missions.
ReplyDeleteThe rewards should be set as to pay less than CCP missions as we would play them for the story, not to grind for isk or loot.
Gevlin