Tuesday, March 13, 2012

Life in Stain - O'Reilly Advice

On Sunday, I did my first O'Reilly since the tutorial. (I think. If there are no hacking missions in the tutorial, then this is my first. It's been close to a year since I did the NPE.)

It took me close to two hours to complete. I need a one ship fits all solution (not counting what I use to scan down the anomalies.)

Scanning down the radar site was no problem. Used a Helios for that. It was doing the O'Reilly that was a bit of a pain in the ass.

There a probably a bunch of different radar site configurations, so I'll just describe the set-up I completed, as memory serves.

Warp in. There are three (or four) clusters of Sansha ships (all of which seemed to be frigates of varying strength.) There is also a cluster of 4 missile towers and 2 stasis towers. The stasis towers seem to have a large range, larger than the missile towers at any rate. If I recall, I was between 50-60 clicks from them on initial warp in and they were webbing my destroyer, whereas the missile towers were coming nowhere near hitting (they started hitting around 35km out.) The groups of Sansha ships don't seem to aggro until I start attacking the towers.

Since taking out the stasis towers was of prime importance, warped the destroyer out, got the Helios, cloaked up and scooted on in to get a good warp in within autocannon range for the Thrasher. I was going to have to pop them as quickly as possible.

Brought the Thrasher back. Was able to get both towers down quickly, but was taking very heavy damage from the missile towers. While killing the stasis towers, a couple of the groups of Sansha started aggroing, which added to the damage. One was warp scrambling as well. Needless to say, I lost the Thrasher. Bad choice of ship. Live and learn.

I reshipped into an Ishkur. The goal was to take out all the missile towers are quickly as possible. This of course aggroed all the groups. When warp scrambled, I'd switch targeting to kill the scrambler as quickly as possible. The Ishkur drone bay helped with that a lot. This stage of the endeavour was basically an exercise in warping away, repairing and coming back in. Was a tedious process. Once I got all the missile towers down, I was more or less able to withstand the damage (had to warp out once to repair), taking out the ships one at a time. Lost a bunch of tech two drones (a tad different than running missions, where I rarely lose drones.)

Once I killed all the rats and towers, flew back to pick up an Ares I'd equipped with a hacking module. (I wanted to fly in quickly and get out quickly if need be.) Learned that sitting and hacking will spawn more rats. So had to warp off and go get the Ishkur, again.

Also learned that after all the rats die, there must be a timer on all the hackable structures, because at some point, after warping off (because cargo was full), and then returning, the two remaining structures that I had still left to hack had vanished. (The system was empty the entire time, so it wasn't someone else hacking them out from under me while I was gone.)

Looking for some advice from folks who run complexes, especially radar sites, in nullsec. Looking for some ship loadouts. Destroyers seem not suited to the task (or I just didn't have a good destroyer setup), and the Ishkur, while survivable, seemed unsuited as well. I should head up to a battlecruiser or battleship, I'm guessing? I'd like a ship configuration where I can use the single ship for clearing the hacking complex and use it to hack as well. No warping out to reship (that's a pain in the ass.)

(Concerning destroyers: It might be that the Thrasher was unsuited to the task. Being a shield tank, trying to stick a codebreaker into the mid-slot makes the ship less defensible. A Catalyst might be more suitable, since armour tanking is all low-slots.)

Any advice, tips, would be appreciated.

(ISK-wise, I figured I broke about even, what with the Thrasher loss and the drone losses. A few nice datacores and some Bloodraider manufacturing/research items. Time-wise, definitely did not break even.)

17 comments :

  1. I use shield-ArtyCanes to run pretty much whatever sites I'm going to (obviously not high-rated sites, but those get farmed fast anyhow). Of course, I live in a land of NAPpytime with lots of blues. You prob don't have that luxury (though you could if ya join the -A- train lol).
    Basically my shield-Canes I run dual-invuln for combat sites, since radar sites are easier on the DPS, I swap out an invuln for a codebreaker.

    For mag sites use a utility high for a salvager, and yer set.

    Of course where speed, stealth, etc the "total package" is concerned, you can't beat a T3 <--- staple ship of the nullsec PvE world.

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  2. Drake?
    [Drake, Sites]
    Ballistic Control System II
    Ballistic Control System II
    Shield Power Relay II
    Shield Power Relay II

    10MN Afterburner II
    Large Shield Extender II
    Large Shield Extender II
    Photon Scattering Field II
    Heat Dissipation Field II
    Codebreaker I

    Heavy Missile Launcher II, Mjolnir Heavy Missile
    Heavy Missile Launcher II, Mjolnir Heavy Missile
    Heavy Missile Launcher II, Mjolnir Heavy Missile
    Heavy Missile Launcher II, Mjolnir Heavy Missile
    Heavy Missile Launcher II, Mjolnir Heavy Missile
    Heavy Missile Launcher II, Mjolnir Heavy Missile
    Heavy Missile Launcher II, Mjolnir Heavy Missile
    Core Probe Launcher I, Core Scanner Probe I

    Medium Anti-EM Screen Reinforcer I
    Medium Core Defence Field Purger I
    Medium Core Defence Field Purger I


    Hobgoblin II x5


    drop one extender to a meta 4 and you should be able to replace the scan probe launcher with a cloak.

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  3. @Hong T3 as in BCs, or Tengu/Proteus/etc? Aren't T3 BCs really poor on defense? Struck me as a bad choice. I'm thinking you must mean T3 cruisers. I can fly a Proteus. Maybe I'll send one down, plus some Myrmidons or Brutixes (probably Myrms, since I can at least use them for PvP as well.) Practice with the cheaper Myrms before starting to do complexes in a Proteus. Thanks for the 'Cane tip too. At least now I know what ship class to start EFTing.

    @Unknown Thanks for the loadout. Can't fly a Drake, but the loadoat gives me some direction for fitting out a Myrm.

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  4. When in Stain I like to use an armor Munnin where possible. The resists tank most of the damage, and the repper can repair it right back. But, a Munnin may be a tad expensive.

    When I didn't have a Munnin, I ran sites in a Whelp cane. First thing I did for every site was make an on grid warp-out some 200-250k from the site @0 warp-in. Once done, I would warp in, gank a BS or a few ships, warp out and let the shield recharge. Rinse and repeat until done. It took a bit longer than a Drake might, but it worked and was fairly cheap (since I couldn't fly a Drake then). I tried this with a cyclone as well, and it worked out a little better because I could convert cap to shield with a booster.

    A myrm should work out pretty decently. You can resist tank most of it and then a single repper for the myrm should handle it if you use the warp-in warp-out trick. I like armor ships for Sansha/Blood Raider sites just because t1 resists and t2 minnie resists just work so well against lasers.

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  5. @Unknown And when I say "using the Drake fit as direction for fitting out a Myrm" ... I don't mean copying the mods. I just mean the general gist of what sorts of mods to fit for PvE complexes. After burner over MWD, reppers and resists, longer range weaps over shorter range ... that sort of thing.

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  6. Poetic, I recommend a Tech III cruiser for an all in one platform. I tend to use a scanning HML Tengu, but I am sure you can figure out a mix that works depending on your skills. The key is the scanning subsystem and then fitting to your priorities, and carrying mids to equip as you find sigs you want to complete.

    Or dual box with a dedicated combat ship.

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  7. @True Heavy Assault ship is a good idea too. Would only take me 6 days of training to get into an Ishtar. I already have Spaceship Command V in the skill queue and Assault Ships IV ... just need to move them up the list a tad. I might send down two Ishtar hulls for the future.

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  8. @Grimm The eventual plan is to dual-box, the alts scanning skills are pretty bad (starting to train them now), and the alt can't currently get into anything much larger than a cruiser.

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  9. Stan--T3 == TECH 3.
    Tier 3 is tier 3. And yes, they do have shitty tanks. ;-)
    HML Tengus are pretty popular as Grimmash said.
    Ishtars are good too. Personal preference and how much you're willing to spend, also how your skills play, too. Good drone skills = get Ishtar. Good missiles/Caldari skills = get Tengu.

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  10. I use a Myrmidon for Serpentis sites. While I typically have my alt scan in a Helios fit with codebreakers, there's enough room to put one on the Myrm instead.


    [Myrmidon, Radar runner]
    Corelum C-Type Medium Armor Repairer
    Energized Adaptive Nano Membrane II
    N-Type Kinetic Hardener I
    N-Type Thermic Hardener I
    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II

    Codebreaker II
    Corelum C-Type 10MN Afterburner
    Tracking Computer II, Tracking Speed
    Target Painter II
    Cap Recharger II

    250mm Prototype I Gauss Gun, Antimatter Charge M
    250mm Prototype I Gauss Gun, Antimatter Charge M
    250mm Prototype I Gauss Gun, Antimatter Charge M
    250mm Prototype I Gauss Gun, Antimatter Charge M
    250mm Prototype I Gauss Gun, Antimatter Charge M
    250mm Prototype I Gauss Gun, Antimatter Charge M

    Medium Capacitor Control Circuit I
    Medium Capacitor Control Circuit I
    Medium Capacitor Control Circuit I


    Hammerhead II x5
    Warrior II x5
    Hobgoblin II x5

    ~Anders

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  11. I am dual boxing. Prober-Alt has a Hacking module in the Cheetah.
    I scan the site, warp in my main in a Sentry Dominix, shoot the rats. Then start hacking with the Alt.
    Most times the Domi gets the aggro.
    A standard radar site is done in under 20 minutes. 2 hours? No Way.
    Before I had the prober alt, I just fitted the Hacker on the Dominix.

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  12. These might be too skill intensive for what you have now since you mentioned that you can't reall fly Caldari, but small deadspace booster Tengu tanks like a boss, is "cheap" to fit out, does great DPS at great range, and can scan.

    Gila i've found also works well. Sentry drones are great for quickly popping anything at range like towers and a good drone bay lets you deal with any other situation. Plus you have lots of utility highslots to fit cloak or salvagers, the passive tank is cheap and the hull itself will run you about as much as a HAC.

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  13. @Norbert Yeah, I figure I can do a radar site in far under 2 hours, which is why I was looking for some ship advice. :) Doing the one I did in an assault frigate was inefficient, to say the least.

    @Pinky Yeah. I'm pretty much skilled for Gallente. And I'm working mainly on support skills for the next eighteen months, so will mostly remain that way. The alt, on the other hand, is cross-training quite a bit, but only has 7M SP so far.

    @Anon Thanks for the Myrm fit.

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  14. What I usually do is scan down the site in the tengu, kill all the rats, and warp in my alt crucifier that's set up with salvager II, Codebreaker II, and analyzer II, as well as a prototype cloak, an MWD, and 2 cargo bay expanders for those pesky positron cords. It works liek a charm out in low-sec.

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  15. I use a muninn for high sec sansha exploration. I believe the fit can be adjusted for null. True Sansha armor hardeners are around 40 mil right now. Fitting DCII, 2 True Sansha Thermic Hardeners, 1 True Sansha EM hardener , and a medium rep gives you about 700 defence rating against laser damage. Overheat and you can get 922.

    The only problem is you'll need to get in range to take out the towers.

    Plus side is you can fit a core probe launcher, cloak, and codebreaker. With a cap recharger in the mid and 2 cap rigs, it should be cap stable with the codebreaker off. If you have a devoted scanning ship, you can replace the probe launcher with a salvager.

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  16. For you, methinks Ishtar:

    Although *good* drones- and better fitting-skills needed, that 5/5/5 slot layout really can't be beat (only 3 gun slots out of 5 highs, so you can put a prober and a basic cloak--nowhere near enough CPU for the improved cloak, but what we call "fag-warping" still works in an unplated/non-armour-rigged 'Tar, as it's agile enough) for an all-in-one explo ship that doesn't cost umpty-eight billion ISK.

    Armour-tank plus cap-power relay in the lows, dual prop plus analyser and codebreaker and cap-mod in the mids, 2 Sentry Drone Damage Augmentor rigs (and get those T II sentries trained ASAP.).

    Check this thread, whilst you're at it:

    https://forums.eveonline.com/default.aspx?g=posts&t=30338&find=unread

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  17. @Lyrr Already bought the Ishtar (and Myrm) hulls, just have to EFT some mods into them, that work with my skills. I expect to have all the new ships down in Stain by Friday evening (Black Frog willing.)

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